MJ

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Gui System

Summary

[WIP]

I started working on this gui system for an easy way to implement gui into my OpenGL engine. Instead of starting from scratch I decided to create a gui system using SFML's 2D OpenGL graphics library. I create all the gui objects using SFML's primitives and texture loader. Everything is wrapped and self managed for simple use.

Features

• Menu System
• GUI Events
• Colored & Textured Buttons
• Colored Textfields
• Colored Textboxes
• Colored Sliders
• Textured Cursor
• Texture Objects
• GUI Object Lerps & Fades

Technology

3rd Party Libraries: SFML

Source
© Matt Joncas 2017.