Summary
[WIP]
Created using C++ & OpenGL. It started as a simple way to create new OpenGL projects, but quickly blossomed into a functional game engine. I have focused a lot on the graphical elements of my engine using it as a learning tool for advanced graphics techniques.
Features
• GameObjects & Scenes
• GLSL Shaders
• Simple Physics & Collision Detection
• Directional & Point Lights
• Shadow Mapping
• Normal Mapping
• Reflective Materials
• Resource Management